> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/miscellaneous/ecamera-shake-source-actor.md).

# ECamera Shake Source Actor

This actor is intended to be a camera shake source triggering specific camera shakes using the `EasyStartCameraShakeFromSource` node.&#x20;

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FvUJISLE70VrTLZUyONRG%2Fadd-camera-shake-source-actor.png?alt=media&amp;token=45884e3f-28a0-4a13-847d-f46c93f0de6d" alt=""><figcaption></figcaption></figure>

You should not manually add this actor to world, nor can you create a new blueprint class inheriting from this actor. For more information, please refer to the [Camera Shake](/manuals-of-ccs/basic-uses/camera-shake.md) section.
