> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/basic-uses/camera-lens-effect.md).

# Camera Lens Effect

Adding camera lens effects is quite simple. You can use Unreal built-in blueprint node *AddGenericCameraLensEffect* to create a camera lens effect of a given class, node *ClearCameraLensEffects* to remove all camera lens effects, and node *RemoveGenericCameraLensEffect* to remove the given lens effect. All you need to do is to create a lens effect emitter class, and pass it into the node you want to call.<br>

<figure><img src="/files/VgzZvsMAu0OsYKEkO0Lz" alt=""><figcaption></figcaption></figure>
