# FAQ

## Camera is not oriented to the character's face direction when created

You can feed the character's rotation to the `SpawnRotation` parameter of the `CallCamera` node. You should also toggle off the `Preserve State`parameter in the meantime.

Before:

<figure><img src="/files/5562mHKUE233L9sUKAzD" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/9eTW7AuLjdX7uSGdNPMa" alt=""><figcaption></figcaption></figure>

After:

<figure><img src="/files/Myffloxlt7VdK3lh915s" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/xM6jPKC3al2mvqr0zHpf" alt=""><figcaption></figcaption></figure>

## Camera jitters when initially created at the time the level begins

This is most likely to happen when the camera's damper's `DampTime` is not zero. So, when created, the camera attempts to get to the destination location during the damp time.

You can mitigate this issue by temporarily setting the damper to null (thereby applying no damping) and restoring it after a short period of time, like below.

<figure><img src="/files/GZeKyUCsWIi1fsrWdhzo" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zU2KWgWv3YQUz1bxp8Ug" alt=""><figcaption></figcaption></figure>

As you can see, camera jitters now disappear (see Q1). This is a provisional solution, but it does not produce any side effect to the camera itself.


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