FAQ
Last updated
You can feed the character's rotation to the SpawnRotation
parameter of the CallCamera
node. You should also toggle off the Preserve State
parameter in the meantime.
Before:
After:
This is most likely to happen when the camera's damper's DampTime
is not zero. So, when created, the camera attempts to get to the destination location during the damp time.
You can mitigate this issue by temporarily setting the damper to null (thereby applying no damping) and restoring it after a short period of time, like below.
As you can see, camera jitters now disappear (see Q1). This is a provisional solution, but it does not produce any side effect to the camera itself.