Sequenced Camera Actor
Last updated
Last updated
This class is used to collect and play a series of sub-cameras in order with their corresponding blending setups. Refer to the Sequenced Camera page to learn to how to call a sequenced camera.
Camera Sequence
Sequence of cameras to call.
Camera Class
Camera class.
Follow Target
Optional soft follow target. Specified in blueprint or instance.
Follow Target Type
Optional follow target type. If FollowTarget is null, try to find actor of this type.
Aim Target
Optional soft aim target. Specified in blueprint or instance.
Aim Target Type
Optional aim target type. If AimTarget is null, try to find actor of this type.
Follow Socket
Optional follow target socket.
Aim Socket
Optional aim target socket.
Duration
Duration of this camera.
Blend Time
Blend time from previous camera.
Blend Func
Blend function.
Blend Exp
Blend exponential.
Lock Outgoing
If true, lock outgoing viewtarget to last frame's camera position for the remainder of the blend.
Preserve State
Whether should preserve state.