> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/miscellaneous/sequenced-camera-actor.md).

# Sequenced Camera Actor

This class is used to collect and play a series of sub-cameras in order with their corresponding blending setups. Refer to the [Sequenced Camera](/manuals-of-ccs/advanced-uses/sequenced-camera.md) page to learn to how to call a sequenced camera.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FbiiiyJmcOgW49BpE381I%2Fsequenced.png?alt=media&amp;token=ee7650e0-63ea-4b8e-9505-f5dd20a7adb1" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="126.33333333333331">Parameter</th><th width="132"></th><th>Description</th></tr></thead><tbody><tr><td>Camera Sequence</td><td></td><td>Sequence of cameras to call.</td></tr><tr><td></td><td>Camera Class</td><td>Camera class.</td></tr><tr><td></td><td>Follow Target</td><td>Optional soft follow target. Specified in blueprint or instance.</td></tr><tr><td></td><td>Follow Target Type</td><td>Optional follow target type. If FollowTarget is null, try to find actor of this type.</td></tr><tr><td></td><td>Aim Target</td><td>Optional soft aim target. Specified in blueprint or instance.</td></tr><tr><td></td><td>Aim Target Type</td><td>Optional aim target type. If AimTarget is null, try to find actor of this type.</td></tr><tr><td></td><td>Follow Socket</td><td>Optional follow target socket.</td></tr><tr><td></td><td>Aim Socket</td><td>Optional aim target socket.</td></tr><tr><td></td><td>Duration</td><td>Duration of this camera.</td></tr><tr><td></td><td>Blend Time</td><td>Blend time from previous camera.</td></tr><tr><td></td><td>Blend Func</td><td>Blend function.</td></tr><tr><td></td><td>Blend Exp</td><td>Blend exponential.</td></tr><tr><td></td><td>Lock Outgoing</td><td>If true, lock outgoing viewtarget to last frame's camera position for the remainder of the blend.</td></tr><tr><td></td><td>Preserve State</td><td>Whether should preserve state.</td></tr></tbody></table>
