> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/basic-uses/working-with-sequencer.md).

# Working with Sequencer

<figure><img src="/files/Kn2VZkTYWvWHhgl4dmkw" alt=""><figcaption></figcaption></figure>

When you have cutscenes to play, you can use the build-in blueprint node *Play* with an input parameter *Movie Scene Sequence Player*. To blend into and blend out of sequencer, you can set blending where it starts and where it finishes inside the sequencer. Or you can bind a custom event to *Bind Event to On Finished* where you explicitly call a camera with blending time.

<figure><img src="/files/tO5x5qcnV2X8oeolbjET" alt=""><figcaption></figcaption></figure>

For those of you interested in making sequencers, please refer to the official documentation [Cinematics and Sequencer](https://docs.unrealengine.com/5.1/en-US/cinematics-and-movie-making-in-unreal-engine/) to learn to make high-quality cinematic content.
