# Working with Sequencer

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2F9bZz8vXHXQkHk6aH9fXl%2Fsequencercamera.gif?alt=media&#x26;token=7a97f528-97e1-4b4b-82ec-116b50bfe644" alt=""><figcaption></figcaption></figure>

When you have cutscenes to play, you can use the build-in blueprint node *Play* with an input parameter *Movie Scene Sequence Player*. To blend into and blend out of sequencer, you can set blending where it starts and where it finishes inside the sequencer. Or you can bind a custom event to *Bind Event to On Finished* where you explicitly call a camera with blending time.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2F6bQiRzbfkwAIWeyJ36eB%2Fsequencer.png?alt=media&#x26;token=ff442105-8b80-4235-94df-cfb0c8e74221" alt=""><figcaption></figcaption></figure>

For those of you interested in making sequencers, please refer to the official documentation [Cinematics and Sequencer](https://docs.unrealengine.com/5.1/en-US/cinematics-and-movie-making-in-unreal-engine/) to learn to make high-quality cinematic content.
