# Working with Sequencer

<figure><img src="/files/Kn2VZkTYWvWHhgl4dmkw" alt=""><figcaption></figcaption></figure>

When you have cutscenes to play, you can use the build-in blueprint node *Play* with an input parameter *Movie Scene Sequence Player*. To blend into and blend out of sequencer, you can set blending where it starts and where it finishes inside the sequencer. Or you can bind a custom event to *Bind Event to On Finished* where you explicitly call a camera with blending time.

<figure><img src="/files/tO5x5qcnV2X8oeolbjET" alt=""><figcaption></figcaption></figure>

For those of you interested in making sequencers, please refer to the official documentation [Cinematics and Sequencer](https://docs.unrealengine.com/5.1/en-US/cinematics-and-movie-making-in-unreal-engine/) to learn to make high-quality cinematic content.


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