# HardLockFollow

HardLockFollow hard locks the camera at the target actor's position, with local space offset applied. It is a minimum version of SimpleFollow with *Follow Type* set to *Local Space*.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FoKkgHWNyBTTLVhE4VBcr%2Fhardlockfollow.png?alt=media&#x26;token=4804d5f9-5075-48ed-959a-a930f769eb25" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="147.33333333333331">Parameter</th><th width="72"></th><th>Description</th></tr></thead><tbody><tr><td>Follow Target</td><td></td><td>The following target actor. You should specify it in node <code>CallCamera</code> in blueprint.</td></tr><tr><td>Follow Offset</td><td></td><td>The offset camera tries to keep with respect to the target actor.</td></tr><tr><td>Socket Name</td><td></td><td>Optional SocketName. If this socket can be found, its transform will be used. You should be very CAREFUL of the socket's rotation, since the final location is based on the local space. DOES NOT apply to OrbitFollow and CraneFollow.</td></tr><tr><td>Stage</td><td></td><td>Stage at which this component is executed. You can only change this property at the "Class Defaults" window.</td></tr></tbody></table>
