HardLockFollow
Last updated
Last updated
HardLockFollow hard locks the camera at the target actor's position, with local space offset applied. It is a minimum version of SimpleFollow with Follow Type set to Local Space.
Follow Target
The following target actor. You should specify it in node CallCamera
in blueprint.
Follow Offset
The offset camera tries to keep with respect to the target actor.
Socket Name
Optional SocketName. If this socket can be found, its transform will be used. You should be very CAREFUL of the socket's rotation, since the final location is based on the local space. DOES NOT apply to OrbitFollow and CraneFollow.
Stage
Stage at which this component is executed. You can only change this property at the "Class Defaults" window.