# Lock-On Camera

Lock-on cameras literally mean cameras used for locking on an entity. This is particularly useful when you are fighting with a BOSS.

This camera is a simple inheritance of the base class ECameraBase with the follow component  [ScreenFollow](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/follow-components/screenfollow), the aim component [TargetingAim](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/aim-components/targetingaim), as well as three associated extensions: [ResolveOcclusionExtension](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/extension-components/resolveocclusionextension), [ConstrainPitchExtension ](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/extension-components/constrainpitchextension)and [ModifyAimPointExtension](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/extension-components/modifyaimpointextension). You can remove and adjust these extensions.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FtrhDKtDIoTs7on44aSrk%2F1.png?alt=media&#x26;token=2861ee29-239e-490d-9b83-8c4a49126e23" alt="" width="563"><figcaption></figcaption></figure>

You can directly create a new lock-on camera by selecting the blueprint class "ELockOnCamera", rename it whatever you like and use it like other cameras.


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