Lock-On Camera
Last updated
Last updated
Lock-on cameras literally mean cameras used for locking on an entity. This is particularly useful when you are fighting with a BOSS.
This camera is a simple inheritance of the base class ECameraBase with the follow component ScreenFollow, the aim component TargetingAim, as well as three associated extensions: ResolveOcclusionExtension, ConstrainPitchExtension and ModifyAimPointExtension. You can remove and adjust these extensions.
You can directly create a new lock-on camera by selecting the blueprint class "ELockOnCamera", rename it whatever you like and use it like other cameras.