ECameraGroupActorComponent
Reminder: you can do most of you blueprint work by directly accessing class variables through the *Get* and *Set* nodes.
Last updated
Reminder: you can do most of you blueprint work by directly accessing class variables through the *Get* and *Set* nodes.
Last updated
Calculate group actor location according to GroupLocationMethod.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
The calculated group actor location.
Calculate group actor rotation according to GroupRotationMethod.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
The calculated group actor rotation.
Calculate average location. If bIsArithemetic is true, this function will return arithmetic average. Otherwise it returns weighed average. Used for GroupLocationMethod::ArithmeticAverage and GroupLocationMethod::WeightedAverage.
Input
Target
A EGroupActorComponent
target.
IsArithmetic
Whether to return arithmetic average.
Output
Return Value
The calculated average location.
Calculate average rotation. If bIsArithemetic is true, this function will return arithmetic average. Otherwise it returns weighed average. Used for EGroupRotationMethod::ArithmeticAverage and EGroupRotationMethod::WeightedAverage.
Input
Target
A EGroupActorComponent
target.
IsArithmetic
Whether to return arithmetic average.
Output
Return Value
The calculated average rotation.
Check whether all weights are zero.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
Whether or not all weights are zero.
Get the sum of weights.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
The sum of all weights.
Get farest or cloeset location among all target actors based on the anchor location. Used for EGroupLocationMethod::Closest and EGroupLocationMethod::Farest.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
The result location based on the anchor location.
Get location based on the distance between anchor location and each target actor's location. Used for EGroupLocationMethod::UnweightedDistanceBased and EGroupLocationMethod::WeightedDistanceBased.
Input
Target
A EGroupActorComponent
target.
Output
Return Value
The result location based on the distance between anchor location and each target actor's location.
Set the weight of a FBoundingWrappedActor
actor.
Input
Target
A EGroupActorComponent
target.
BoundingWrapppedActor
The bounding wrapped actor that waits to set.
InWeight
Input weight.
Set the width of a FBoundingWrappedActor
actor.
Input
Target
A EGroupActorComponent
target.
BoundingWrapppedActor
The bounding wrapped actor that waits to set.
InWidth
Input width.
Set the height of a FBoundingWrappedActor
actor.
Input
Target
A EGroupActorComponent
target.
BoundingWrapppedActor
The bounding wrapped actor that waits to set.
InHeight
Input height.
Set the bExcludeBoundingBox of a FBoundingWrappedActor
actor.
Input
Target
A EGroupActorComponent
target.
BoundingWrapppedActor
The bounding wrapped actor that waits to set.
InExcludeBoundingBox
Input bExcludeBoundingBox.
Add a target actor.
Input
Target
A EGroupActorComponent
target.
InTargetActor
The input FBoundingWrappedActor
actor.