# Static Camera

Placing a static camera is pretty simple. All you need to do is to pass in a location vector to *SpawnLocation* and a rotator to *SpawnRotation* for the *CallCamera* node besides specifying *Camera Class*. You should also switch off the *Preserve State* parameter assuring that the received location and rotation are not overridden.

<figure><img src="/files/PV6e3ShcMECEYBwSSEPD" alt=""><figcaption></figcaption></figure>


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