# Static Camera

Placing a static camera is pretty simple. All you need to do is to pass in a location vector to *SpawnLocation* and a rotator to *SpawnRotation* for the *CallCamera* node besides specifying *Camera Class*. You should also switch off the *Preserve State* parameter assuring that the received location and rotation are not overridden.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FSAhx2ZGXwghV3kAUMswp%2FStaticCamera.png?alt=media&#x26;token=67d03ff9-25d7-44fb-b178-b15c1ab5672d" alt=""><figcaption></figcaption></figure>
