KeyframeExtension
Last updated
Last updated
Keyframe extension allows you to add keyframes in the built-in Sequencer Editor. You can easily create simple camera animations and play it at anywhere you want.
PCMGParams
A set of parameters concerning with procedurally camera motion generation. Currently deprecated.
CoordinateActor
In which actor's local space you want to play the keyframes, including position and rotation.
CoordinateSocket
CoordinateActor's socket the camera is based on. If this is specified, this socket's local space will be used.
Coordinate
In which reference coordinate you want to apply the keyframes. Requires CoordinateActor is null.
bCoordinateLocationOnly
Whether to apply only keyframed positions in the specified CoordinateActor or Coordiante space. If true, camera's rotation will be the original keyframed rotations. Otherwise, the camera's final rotation will be changed according to the given CoordinateActor or Coordiante.
LocationOffset
Location offset applied to the keyframed positions.
AimOverride
Make the camera always look at the specified actor. This happens after keyframe is applied.
AimSocket
AimOverride's socket for the camera to aim at.
Stage
Stage at which this component is executed. You can only change this property at the "Class Defaults" window.