HardLockAim
Last updated
Last updated
HardLockAim uses exactly the rotation of the target actor, with rotation offset applied.
Rotation Offset
Rotation offset applied to the target actor in target's local space. Respecatively for roll, pitch and yaw.
Quat Damping
Damping time when Use Quat Damping is enabled.
Aim Target
The aiming target actor. You should specify it in node CallCamera
in blueprint.
Aim Offset
Position offset applied to target actor, in world space. Not applicable for this component.
Socket Name
Optional SocketName. If this socket can be found, its transform will be used.
Stage
Stage at which this component is executed. You can only change this property at the "Class Defaults" window.