Manuals of ComponentCameraSystem
  • Introduction
  • Basic Uses
    • General Workflow
    • Working with Sequencer
    • Third Person Camera
    • Lock-On Camera
    • Camera Shake
    • Camera Postprocessing
    • Camera Lens Effect
    • Camera Dither Fade
    • Photo Mode (Experimental)
    • Other Features
    • FAQ
  • Advanced Uses
    • Change Component Properties at Runtime
    • Customizing Camera Components
      • Customizing ECameraComponentFollow, ECameraComponentAim and ECameraExtensionBase
      • Customizing Existing Components: ControlAim as An Example
      • Customizing ECameraGroupActorComponent
      • Customizing ECameraHUD
      • Customizing EPlayerCameraManager
    • Camera Dampers
    • Animating Camera
    • Mixing Camera
    • Sequenced Camera
    • Keyframing Camera
    • ArchViz Camera
    • Integrating with Montage
    • Integrating with Gameplay Ability System (GAS)
  • Showcases
    • Boss Battle Camera
    • Group Aim Camera
    • Orbit Camera
    • Rail Camera
    • Crane Camera
    • Third Person Framing Camera
    • First Person Shooter Camera
    • Pseudo First Person Shooter Camera
    • Static Camera
    • Only Follow Camera
    • Only Aim Camera
  • Camera Components
    • Follow Components
      • ScreenFollow
      • SimpleFollow
      • HardLockFollow
      • OrbitFollow
      • RailFollow
      • CraneFollow
    • Aim Components
      • TargetingAim
      • HardLockAim
      • ControlAim
    • Extension Components
      • ResolveOcclusionExtension
      • MixingCameraExtension
      • ConfinerExtension
      • ResolveGroupActorExtension
      • AnimatedCameraExtension
      • KeyframeExtension
      • ConstrainPitchExtension
      • ModifyAimPointExtension
      • VelocityBasedRollingExtension
    • Miscellaneous
      • Photo Camera
      • Animated Camera
      • Keyframed Camera
      • ArchViz Camera
      • ArchViz CineCamera
      • ArchViz Camera Component
      • ArchViz CineCamera Component
      • Sequenced Camera Actor
      • Group Actor Component
      • CameraModifier_CameraShake
      • PCMGNeuralNetwork
      • ECamera Shake Source Actor
  • Blueprint Nodes List
    • ECameraBase
    • ECameraSettingsComponent
    • EPlayerCameraManager
    • ECameraLibrary
    • ECameraGroupActorComponent
    • RailFollow
    • ScreenFollow
    • ControlAim
    • MixingCameraExtension
    • VelocityBasedRollingExtension
  • Code Framework
    • Code Framework
  • Changelog
    • Changelog
      • V0.1.x
      • V0.2.x
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  1. Camera Components
  2. Extension Components

ResolveGroupActorExtension

PreviousConfinerExtensionNextAnimatedCameraExtension

Last updated 1 year ago

ResolveGroupActorExtension changes camera FOV and distance to encompass the group actor, if any in follow component or aim component, on screen space. Refer to for how to create a group actor in the level and set up properties in the group actor component.

Parameter
Description

Resolve Method

Method you use to resolve group actor. Zoom Only adjusts camera FOV. Distance Only adjusts camera distance. Mix adjusts both FOV and distance. Distance Only and Mix are recommended.

FOV Range

Lower and upper bound FOV.

FOV Damp Time

Damp time to adjust FOV.

Distance Range

Distance range allowed for adjustment.

Distance Damp Time

Damp time to adjust camera distance.

Tolerance

Which percent of the COMBINED (the union of all sub-bounding boxes) bounding box will be tolerated. 0 means totally conforming to the bounding box. 1 means the bounding box will be fully ignored, in which case FOV and distance will not be adjusted. 0.5 means the bounding box will shrink by 50% at its size. Increasing this value may make the group target actors move beyond screen.

Stage

Stage at which this component is executed. You can only change this property at the "Class Defaults" window.

Group Actor Component