Manuals of ComponentCameraSystem
  • Introduction
  • Basic Uses
    • General Workflow
    • Working with Sequencer
    • Third Person Camera
    • Lock-On Camera
    • Camera Shake
    • Camera Postprocessing
    • Camera Lens Effect
    • Camera Dither Fade
    • Photo Mode (Experimental)
    • Other Features
    • FAQ
  • Advanced Uses
    • Change Component Properties at Runtime
    • Customizing Camera Components
      • Customizing ECameraComponentFollow, ECameraComponentAim and ECameraExtensionBase
      • Customizing Existing Components: ControlAim as An Example
      • Customizing ECameraGroupActorComponent
      • Customizing ECameraHUD
      • Customizing EPlayerCameraManager
    • Camera Dampers
    • Animating Camera
    • Mixing Camera
    • Sequenced Camera
    • Keyframing Camera
    • ArchViz Camera
    • Integrating with Montage
    • Integrating with Gameplay Ability System (GAS)
  • Showcases
    • Boss Battle Camera
    • Group Aim Camera
    • Orbit Camera
    • Rail Camera
    • Crane Camera
    • Third Person Framing Camera
    • First Person Shooter Camera
    • Pseudo First Person Shooter Camera
    • Static Camera
    • Only Follow Camera
    • Only Aim Camera
  • Camera Components
    • Follow Components
      • ScreenFollow
      • SimpleFollow
      • HardLockFollow
      • OrbitFollow
      • RailFollow
      • CraneFollow
    • Aim Components
      • TargetingAim
      • HardLockAim
      • ControlAim
    • Extension Components
      • ResolveOcclusionExtension
      • MixingCameraExtension
      • ConfinerExtension
      • ResolveGroupActorExtension
      • AnimatedCameraExtension
      • KeyframeExtension
      • ConstrainPitchExtension
      • ModifyAimPointExtension
      • VelocityBasedRollingExtension
    • Miscellaneous
      • Photo Camera
      • Animated Camera
      • Keyframed Camera
      • ArchViz Camera
      • ArchViz CineCamera
      • ArchViz Camera Component
      • ArchViz CineCamera Component
      • Sequenced Camera Actor
      • Group Actor Component
      • CameraModifier_CameraShake
      • PCMGNeuralNetwork
      • ECamera Shake Source Actor
  • Blueprint Nodes List
    • ECameraBase
    • ECameraSettingsComponent
    • EPlayerCameraManager
    • ECameraLibrary
    • ECameraGroupActorComponent
    • RailFollow
    • ScreenFollow
    • ControlAim
    • MixingCameraExtension
    • VelocityBasedRollingExtension
  • Code Framework
    • Code Framework
  • Changelog
    • Changelog
      • V0.1.x
      • V0.2.x
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  • V0.1.22
  • V0.1.21
  • V0.1.20
  • V0.1.19
  • V0.1.18
  • V0.1.17
  • V0.1.16
  • V0.1.15
  • V0.1.14
  • V0.1.13
  • V0.1.12
  • V0.1.11
  • V0.1.10
  • V0.1.9
  • V0.1.8
  • V0.1.7
  • V0.1.6
  • V0.1.5
  • V0.1.4
  • V0.1.3
  • V0.1.2
  • V0.1.1
  1. Changelog
  2. Changelog

V0.1.x

V0.1.22

  • Add SetPropertyInDampParams node for ScreenFollow component.

V0.1.21

  • Add Smoothed Circular Mean to average angles (rotations).

V0.1.20

  • Add KeyframedCamera.

  • Optimize KeyframeExtension.

V0.1.19

  • Optimize ControlAim recentering params.

V0.1.18

  • Use eigenvectors to calculate average rotations.

V0.1.17

  • Update VelocityBasedRollingExtension.

V0.1.16

  • Update Photo Mode.

V0.1.15

  • Update Photo Mode.

V0.1.14

  • Move FollowOffset and AimOffset to base classes.

V0.1.13

  • Update Photo Mode.

  • Update VelocityBasedRollingExtension.

V0.1.12

  • Add ThirdPersonCamera.

  • Add two more optional parameters FollowSceneComponent and AimSceneComponent for cameras to mount to.

  • Add new functions CallCameraWithSceneComponent in ECameraLibrary, SetFollowSceneComponent, SetAimSceneComponent in ECameraSettingsComponent, and SetFollowAndAimWithBlend in ECameraBase.

V0.1.11

  • Optimize RailFollow.

  • Update PhotoMode.

V0.1.10

  • Add two more optional parameters FollowSocket and AimSocket in CallCamera node.

V0.1.9

  • Fix bug of the TargetingAim component.

  • Add ConstrainPitchExtension.

  • Add UModifyAimPointExtension.

V0.1.8

  • Add zooming for ScreenFollow.

V0.1.7

  • Fix damping bugs and add improved damping algorithms.

V0.1.6

  • Add support for MRQ with ArchViz cameras.

V0.1.5

  • Add ArchViz cameras.

V0.1.4

  • Add K2Node (partial)

V0.1.3

  • Add photo mode (partial)

V0.1.2

  • Add new feature SequencedCamera

  • Fix bug: destroy sub-cameras of mixing camera when it ends view target

  • Fix bug: destroy transitory sub-cameras in sequenced camera

V0.1.1

  • Fix bug for KeyframeExtension

  • Change tick group of ECameraSettingsComponent to PostPhysics

  • Add support for platrforms Android and Linux.

  • Fix bug for bSyncYawToAimTarget in ControlAim.

  • Update camera maintenance rules. The active camera will be destroyed when a new camera comes in if: 1) the old camera itself is transitory or 2) the new camera is not transitory.

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Last updated 1 year ago