# CameraModifier\_CameraShake

The full name of this is `UECameraModifier_CameraShake`. The purpose of this class is to replace the original  `UCameraModifier_CameraShake` class in order to alleviate the trouble that you have to create a new camera shake class from blueprint each time you want to call a new type of camera shake. With this class, you can create various types of camera shakes using a single node [StartCameraShakeWave ](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/blueprint-nodes-list/eplayercameramanager#startcamerashake-wave)and [StartCameraShakePerlin](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/blueprint-nodes-list/eplayercameramanager#startcamerashake-perlin).

If you create a new class inherited from `EPlayerCameraManager`, you can find that the default camera modifier has been replaced by this class (with prefix character `E`).

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2Ffo6TySP8GOUS2xJ0BJr7%2Fcameramodifier.png?alt=media&#x26;token=090e2959-1c65-4782-be43-66e37d36942c" alt=""><figcaption></figcaption></figure>


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