CameraModifier_CameraShake
Last updated
Last updated
The full name of this is UECameraModifier_CameraShake
. The purpose of this class is to replace the original UCameraModifier_CameraShake
class in order to alleviate the trouble that you have to create a new camera shake class from blueprint each time you want to call a new type of camera shake. With this class, you can create various types of camera shakes using a single node StartCameraShakeWave and StartCameraShakePerlin.
If you create a new class inherited from EPlayerCameraManager
, you can find that the default camera modifier has been replaced by this class (with prefix character E
).