CameraModifier_CameraShake

The full name of this is UECameraModifier_CameraShake. The purpose of this class is to replace the original UCameraModifier_CameraShake class in order to alleviate the trouble that you have to create a new camera shake class from blueprint each time you want to call a new type of camera shake. With this class, you can create various types of camera shakes using a single node StartCameraShakeWave and StartCameraShakePerlin.

If you create a new class inherited from EPlayerCameraManager, you can find that the default camera modifier has been replaced by this class (with prefix character E).

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