ECameraSettingsComponent
Reminder: you can do most of you blueprint work by directly accessing class variables through the *Get* and *Set* nodes.
GetPlayerController
Get player controller at player index 0.

Input / Output
Description
A ECameraSettingsComponent target component.
The player controller at player index 0.
Get the pawn that owns this component.

Input / Output
Description
A ECameraSettingsComponent target component.
The pawn that owns this component.
GetOwningCamera
Get the ECameraBase actor that owns this component.

Input / Output
Description
A ECameraSettingsComponent target component.
The ECameraBase that owns this component.
GetPlayerCameraManager
Get the player camera manager.

Input / Output
Description
A ECameraSettingsComponent target component.
The player camera manager.
SetFollowTarget
Set the follow target.

Input / Output
Description
A ECameraSettingsComponent target component.
The new target actor that serves as the follow target.
SetFollowSocket
Set follow socket. Also sets FollowComponent's follow socket.

Input / Output
Description
A ECameraSettingsComponent target component.
The input new follow socket name.
The input new follow socket name.
SetFollowSceneComponent
Set follow scene component. Also sets FollowComponent's scene component.

Input / Output
Description
A ECameraSettingsComponent target component.
The input new follow component.
The input new follow component.
Set the aim target.

Input / Output
Description
A ECameraSettingsComponent target component.
The new target actor that serves as the aim target.
Set follow socket. Also sets FollowComponent's follow socket.

Input / Output
Description
A ECameraSettingsComponent target component.
The input new aim socket name.
The input new aim socket name.
SetAimSceneComponent
Set aim scene component. Also sets AimComponent's scene component.

Input / Output
Description
A ECameraSettingsComponent target component.
The input new aim component.
The input new aim component.
GetFollowComponentOfClass
Get FollowComponent onwed by this camera and cast it to a given follow component class.
Input / Output
Description
A ECameraSettingsComponent target component.
The FollowComponent of the given Aim Class owned by the target camera.
GetAimComponentOfClass
Get AimComponent onwed by this camera and cast it to a given aim component class.
Input / Output
Description
A ECameraSettingsComponent target component.
The AimComponent of the given Aim Class owned by the target camera.
GetExtensionOfClass
Get extension of specified class.

Input / Output
Description
A ECameraSettingsComponent target component.
The extension class you want to extract from all extensions.
The owned extension of input class.