ECameraSettingsComponent
Reminder: you can do most of you blueprint work by directly accessing class variables through the *Get* and *Set* nodes.
Last updated
Reminder: you can do most of you blueprint work by directly accessing class variables through the *Get* and *Set* nodes.
Last updated
Get player controller at player index 0.
Input
Target
A ECameraSettingsComponent
target component.
Output
Return Value
The player controller at player index 0.
Get the pawn that owns this component.
Input
Target
A ECameraSettingsComponent
target component.
Output
Return Value
The pawn that owns this component.
Get the ECameraBase
actor that owns this component.
Input
Target
A ECameraSettingsComponent
target component.
Output
Return Value
The ECameraBase
that owns this component.
Get the player camera manager.
Input
Target
A ECameraSettingsComponent
target component.
Output
Return Value
The player camera manager.
Set the follow target.
Input
Target
A ECameraSettingsComponent
target component.
NewFollowTarget
The new target actor that serves as the follow target.
Output
Return Value
The new follow target.
Set follow socket. Also sets FollowComponent's follow socket.
Input
Target
A ECameraSettingsComponent
target component.
New Follow Socket
The input new follow socket name.
Output
Return Value
The input new follow socket name.
Set follow scene component. Also sets FollowComponent's scene component.
Input
Target
A ECameraSettingsComponent
target component.
New Scene Component
The input new follow component.
Output
Return Value
The input new follow component.
Set the aim target.
Input
Target
A ECameraSettingsComponent
target component.
NewAimTarget
The new target actor that serves as the aim target.
Output
Return Value
The new aim target.
Set follow socket. Also sets FollowComponent's follow socket.
Input
Target
A ECameraSettingsComponent
target component.
New Aim Socket
The input new aim socket name.
Output
Return Value
The input new aim socket name.
Set aim scene component. Also sets AimComponent's scene component.
Input
Target
A ECameraSettingsComponent
target component.
New Scene Component
The input new aim component.
Output
Return Value
The input new aim component.
Get FollowComponent onwed by this camera and cast it to a given follow component class.
Input
Target
A ECameraSettingsComponent
target component.
Follow Class
Follow component class.
Output
Return Value
The FollowComponent
of the given Aim Class owned by the target camera.
Get AimComponent onwed by this camera and cast it to a given aim component class.
Input
Target
A ECameraSettingsComponent
target component.
Aim Class
Aim component class.
Output
Return Value
The AimComponent
of the given Aim Class owned by the target camera.
Get extension of specified class.
Input
Target
A ECameraSettingsComponent
target component.
ExtensionClass
The extension class you want to extract from all extensions.
Output
Return Value
The owned extension of input class.