# Third Person Camera

Third person cameras are used for framing the protagonist while giving control to players to rotate the camera around.

This camera is a simple inheritance of the base class ECameraBase with the follow component  [ScreenFollow](/manuals-of-ccs/camera-components/follow-components/screenfollow.md), the aim component [ControlAim](/manuals-of-ccs/camera-components/aim-components/controlaim.md), as well as an associated extension [ResolveOcclusionExtension](/manuals-of-ccs/camera-components/extension-components/resolveocclusionextension.md). You can remove and adjust these extensions.

<figure><img src="/files/Bseo1JxSsVtb7k30KQzz" alt=""><figcaption></figcaption></figure>

You can directly create a new third person camera by selecting the blueprint class "EThirdPersonCamera", rename it whatever you like and use it like other cameras.


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