Third Person Camera
Last updated
Last updated
Third person cameras are used for framing the protagonist while giving control to players to rotate the camera around.
This camera is a simple inheritance of the base class ECameraBase with the follow component ScreenFollow, the aim component ControlAim, as well as an associated extension ResolveOcclusionExtension. You can remove and adjust these extensions.
You can directly create a new third person camera by selecting the blueprint class "EThirdPersonCamera", rename it whatever you like and use it like other cameras.