> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/basic-uses/third-person-camera.md).

# Third Person Camera

Third person cameras are used for framing the protagonist while giving control to players to rotate the camera around.

This camera is a simple inheritance of the base class ECameraBase with the follow component  [ScreenFollow](/manuals-of-ccs/camera-components/follow-components/screenfollow.md), the aim component [ControlAim](/manuals-of-ccs/camera-components/aim-components/controlaim.md), as well as an associated extension [ResolveOcclusionExtension](/manuals-of-ccs/camera-components/extension-components/resolveocclusionextension.md). You can remove and adjust these extensions.

<figure><img src="/files/Bseo1JxSsVtb7k30KQzz" alt=""><figcaption></figcaption></figure>

You can directly create a new third person camera by selecting the blueprint class "EThirdPersonCamera", rename it whatever you like and use it like other cameras.
