Third Person Camera
Last updated
Last updated
Third person cameras are used for framing the protagonist while giving control to players to rotate the camera around.
This camera is a simple inheritance of the base class ECameraBase with the follow component , the aim component , as well as an associated extension . You can remove and adjust these extensions.
You can directly create a new third person camera by selecting the blueprint class "EThirdPersonCamera", rename it whatever you like and use it like other cameras.