Crane Camera
Last updated
Last updated
Crane is widely used in cinematics. It has an arm controlling the length, yaw and pitch to move the camera around. The CraneFollow component provides you with an easy way to achieve this.
Right click on Content Browser -> "Blueprint Class" -> create a "ECameraBase" class.
Open the class blueprint, select the "Camera Settings Component" and on the "Details" panel, expand the "ECamera" section.
Choose CraneFollow for "Follow Component", and TargetingAim for "Aim Component" if you would like to lock camera orientation to a particular target actor.
In CraneFollow, you must specify a Camera Rig Crane actor in the level to property "Crane", then setting other properties according to your needs. Note that there are three follow types in CraneFollow: Follow Target, Fixed Speed and Manual. Refer to Crane Follow for more information about these three types.
In the blueprint where you want to call this camera, invoke the "CallCamera" node and pass in the "Camera Class", "Follow Target" and "Aim Target". If you are not using the Follow Target in property Follow Type, you do not have to pass in an actor to "Follow Target". You can also specify "Blend Time", "Blend Func" and "Blend Exp" if you want smooth blending in.