TargetingAim
Last updated
Last updated
TargetingAim enforces camera to look at the target actor, with offset and damping.
Damper
An aggregate damper consisting of three sub-dampers used to damp the roll/pitch/yaw.
Damper R/P/V
Screen Offset
The screen space position where the aiming position should be tracked. Default is (0,0), the center of screen. The X value is for X axis in screen space, and the Y value is for Y axis in screen space.
Screen Offset Width
Width of Screen Offset. Defines the X-axis range restricting the aiming position on screen.
Screen Offset Height
Height of Screen Offset. Defines the Y-axis range restricting the aiming position on screen.
Aim Target
The aiming target actor. You should specify it in node CallCamera
in blueprint.
Aim Offset
Position offset applied to target actor, in world space.
Socket Name
Optional SocketName. If this socket can be found, its transform will be used.
Stage
Stage at which this component is executed. You can only change this property at the "Class Defaults" window.
Sub-damper. You can choose a specific damper type for each rotation axis. For a detailed introduction to damper, refer to .