> For the complete documentation index, see [llms.txt](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sulleyyys-organization.gitbook.io/manuals-of-ccs/camera-components/aim-components/targetingaim.md).

# TargetingAim

TargetingAim enforces camera to look at the target actor, with offset and damping.

<figure><img src="https://1253177398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FIc7aRtmwmEkkqEJZORmC%2Fuploads%2FVGa3ioJNv2awSnyn2rHH%2Ftargetingaim.png?alt=media&amp;token=14a4470a-a36c-4242-be2f-69df6bfb9202" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="151.33333333333331">Parameter</th><th width="126"></th><th>Description</th></tr></thead><tbody><tr><td>Damper</td><td></td><td>An aggregate damper consisting of three sub-dampers used to damp the roll/pitch/yaw.</td></tr><tr><td></td><td>Damper R/P/V</td><td>Sub-damper. You can choose a specific damper type for each rotation axis. For a detailed introduction to damper, refer to <a href="/manuals-of-ccs/advanced-uses/camera-dampers.md">Camera Dampers</a>.</td></tr><tr><td>Screen Offset</td><td></td><td>The screen space position where the aiming position should be tracked. Default is (0,0), the center of screen. The <em>X</em> value is for X axis in screen space, and the <em>Y</em> value is for Y axis in screen space.</td></tr><tr><td>Screen Offset Width</td><td></td><td>Width of <em>Screen Offset</em>. Defines the X-axis range restricting the aiming position on screen.</td></tr><tr><td>Screen Offset Height</td><td></td><td>Height of <em>Screen Offset</em>. Defines the Y-axis range restricting the aiming position on screen.</td></tr><tr><td>Aim Target</td><td></td><td>The aiming target actor. You should specify it in node <code>CallCamera</code> in blueprint.</td></tr><tr><td>Aim Offset</td><td></td><td>Position offset applied to target actor, in world space.</td></tr><tr><td>Socket Name</td><td></td><td>Optional SocketName. If this socket can be found, its transform will be used. </td></tr><tr><td>Stage</td><td></td><td>Stage at which this component is executed. You can only change this property at the "Class Defaults" window.</td></tr></tbody></table>
